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Author Topic: Screenshots  (Read 574 times)
BS-er
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« on: January 22, 2011, 01:07:40 PM »

This thread is for development screenshots.  Feel free to post comments, but please keep on-topic.  Keep in mind that things are still very much subject to change and refinement.
« Last Edit: January 22, 2011, 06:37:03 PM by BS-er » Logged
Dataanti
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« Reply #1 on: January 22, 2011, 02:17:17 PM »

Well that's a nice picture... but the ground textures do not look sharp enough, it kinda makes it look really flat...

Do you have any higher res versions of that shot? I can't really see details like plants and stuff :/.
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BS-er
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« Reply #2 on: January 22, 2011, 04:55:31 PM »

Wow players are getting pickier and pickier! Wink  The ground is quite detailed by BZ2 standards.  I guess it happens with time though.  We feel a lot of pressure to try to match today's ultra-snazzy graphics, but I've accepted that the project will never get done if we try and chase that status quo.
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Dataanti
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« Reply #3 on: January 22, 2011, 05:01:27 PM »

I was able to get really good quality textures by going out side and taking pictures of the road and the bark of trees and stuff, in fact I went to the park and took a picture of the wavy sand and (I made a sandy dunes map with it using ODL1Winter program by SilverB1rd) I was able to get really nice textures compared to the BZ2 stock textures. The only thing I had trouble with was making the sides match, maybe you could experiment with that if you haven't already and it might produce better results. It doesn't take long at all, depending on how big you want the rocks in the area all you have to do is move the camera into the picture a bit, also make sure the picture has even colour, its best to do it in the middle of the day when the shadows are strait down.
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BS-er
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« Reply #4 on: January 22, 2011, 05:06:29 PM »

Naah Slaor's textures are about as good as it gets.  I just don't see the problem with the textures above.  Sure the vehicle shadows are flat, and you can sorta tell that it's not real rubble, but hey that's holding it to the standard of a real photograph.  I'll see what others say.

UPDATE: I redid the screenshot, modifying the terrain to have greater texture detail.  I was worried about obvious tiling, but the textures seem to tile very well.  See if that's fine enough.
« Last Edit: January 22, 2011, 06:39:45 PM by BS-er » Logged
Slaor
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« Reply #5 on: January 24, 2011, 07:00:40 AM »

Terrain texes are really dependent on scaling, happily MAD allows a lot of leeway in that regard. We can use close up shots for gravel and grass etc, but simultaneously use larger scaled texes eg: for mountains on same map.


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Dataanti
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« Reply #6 on: January 24, 2011, 07:55:23 AM »

UPDATE: I redid the screenshot, modifying the terrain to have greater texture detail.  I was worried about obvious tiling, but the textures seem to tile very well.  See if that's fine enough.

It looks much better. Smiley
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Slaor
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« Reply #7 on: January 24, 2011, 08:57:21 PM »

Making the edges tile properly requires some Photoshop - there's a quick tute on BZ2MD somewhere I'll dig it up, probably post it on my blog since u actually visit there Wink
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CivBase
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« Reply #8 on: July 09, 2011, 12:32:24 AM »

Wow.... those vehicles sure are purdy...
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JonathanS
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« Reply #9 on: October 09, 2011, 01:49:38 PM »

WOW! I haven't been here for awhile and this is great!
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JonathanS


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