nice to see you here fishy

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I think the helicopters just follow the terrain at the moment, they are still in a very early stage of development so this may well change, the vehicles bunching up is another issue we intend to address further down the road.
the tanks have a nice fun feel to them and the AI is pretty smart already so things are shaping up to be quite enjoyable.
our scheduled release date is currently set for march 2009 so that gives you plenty of time to save up ...

Might as well use some of what we've learned during the BZ2 betas...
Consider keeping some of the 'early code' for AI use. For instance it's great to have a Helicopter that's free from the terrain until the AI starts crashing, then it would be nice to have one that follows the terrain for them to use. Would be so much easier than making AI that are good at handling altitude... So, if you add free flight to the helicopter physics keep a flag that has them follow the terrain, maybe with some nice cushions and height look-aheads to hide the fact that the AI are cheating (somewhat)...
-Av-