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Author Topic: The new list of things CivBase noticed  (Read 441 times)
CivBase
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« on: May 25, 2009, 08:08:24 PM »

Just played the updated version.  Must say, I love what's been done with the graphics, supplies, and some other stuff.  However... I'm a born critique Wink



There needs to be keys to select the factory and utility vehicles (builder and haulers)

There needs to be a way to quickly see what squads contain what

The turrets need to be split into anti-air and anti-ground

The explosions are very nice... but some vehicles, like the helicopter, should have some sort of death animation where they go out of control or something... a big explosion isn't very realistic

I see what the IGF judges were talking about with audio.  You might want a firing sound for the APC that doesn't sound like a pineapple and coconut being smashed together repeatedly by a crazed monkey on heroin

Add a third person view.  It helps

Give the ability to jump out of your ship and get in other ones

Make it so that the builder can repair damaged structures

The grass looks cool... but it's just a cross with green lines coming out of it... is there a way to turn it into actual blades without overloading it?

New units and buildings are needed... as always

I think this would be a cool game to add infantry squads to... or navy... that would complete the rock paper scissors gameplay balance

You can still get in the enemy factory and destroy it from within


Being as I've only played the unlimited warfare game with the helicopter, that's all for now; but I'll be back.  Mark my words!
« Last Edit: January 05, 2011, 04:43:03 PM by BS-er » Logged

Dataanti
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« Reply #1 on: May 26, 2009, 11:22:39 AM »

for me the shadows flash on the 2nd beta, idk if its the newest but the shadow is the only problem i have
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OvermindDL1
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« Reply #2 on: May 26, 2009, 09:00:36 PM »

Ditto, I have that exact shadow problem, I was wondering if it was my setup but I had not yet got around to testing that.
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BS-er
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« Reply #3 on: May 27, 2009, 10:35:46 AM »

I think I'm onto the shadowing problem.  The vertex shaders of the terrain (for smooth LOD) and ocean are causing vertex displacements that cause depth artifacts.  I believe Ogre supports the use of a vertex shader for the shadows.  It's on my list.

Many of CivBase's list items are being adressed: infantry, naval units, new units and buildings, factory interior defense.
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OvermindDL1
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« Reply #4 on: May 28, 2009, 01:54:57 AM »

If an enemy is in the factory bay, the factory arms could always deconstruct enemy units.  Wink
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