I received this e-mail from an IGF representative:
Dear Robert N. Stewart Jr.,
Firstly, thank you for entering the 2009 Independent Games Festival! The standards were extremely high this year, and we only had five finalist slots per scoring category. Please accept our commiserations if you didn't make the finalists. Whether you did or not, though, our esteemed panel of judges (
http://www.igf.com/judges.html) left literally hundreds of game ratings and tried to comment on as many games as possible.
Machines_Anarchy_and_Destruction scored best in: Technical
And scored worst in: Audio
Keep in mind you are more than welcome to enter your game in next year's IGF. Feel free to email
chairman@igf.com if you have any questions. And if you'll be at the Game Developer's Conference or Independent Games Summit (Monday/Tuesday at the GDC), I look forward to meeting you!
Best Regards,
Matthew Wegner
Content Director
Independent Games Festival
I definitely agree that the MAD IGF entry was strongest in technical aspects, and weakest in audio. The sound effect clips for the game are fairly poor, even though I spent hundreds of hours searching for and mixing the sounds. Developing sound effects suitable for a combat game like this turned out to be no easy task.