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Author Topic: M.A.D. flat out crashes  (Read 952 times)
Sonic
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« on: October 16, 2008, 12:50:03 AM »

When I run M.A.D. on my Vista Ultimate x64 machine, I get the nice OGRE screen and choose my settings and click ok. The game begins to take over my screen or create a window (I've tried both DX and OpenGL in full/win mode) than comes to a screaching halt and Windows Vista informs me the game has gone unresponsive and has to close the program. Sometimes I also get a DEP notification about M.A.D. violating DEP but putting M.A.D. in the DEP exception list doesn't seem to help.

A few things I can find when looking for a reason it crashes:
Event Log (Application)
Code:
Faulting application MadGame.exe, version 0.1.0.0, time stamp 0x48f4eb2d, faulting module unknown, version 0.0.0.0, time stamp 0x00000000,
exception code 0xc0000005, fault offset 0x1d1d592b, process id 0x77c, application start time 0x01c92f46d693a211.

Attached are two logs from the mad_win directory.


[attachment deleted by admin]
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BS-er
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« Reply #1 on: October 16, 2008, 12:25:30 PM »

I remember you having issues with dual screen.  Is it still a dual screen setup?
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Sonic
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« Reply #2 on: October 16, 2008, 03:44:20 PM »

Yes, still using a dual monitor setup. Anyone else with a dual monitor setup having the same issue as me?
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CmptrWz
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« Reply #3 on: October 16, 2008, 05:39:48 PM »

I have dual monitors right now as well. No issues.

But I only have one audio device right now.
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OvermindDL1
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« Reply #4 on: October 16, 2008, 07:37:15 PM »

I do not recall if MAD generates a log file (not home right now), but if it does you should send that, if it does not create one then BSer needs to add it. Smiley

Either way, perhaps it might be best if BSer just remote debugs into it so he can watch how it crashes.  The only thing useful in all the above was the fault address, at least BSer should be able to see where in the code it crashes based on that (although, not necessarily what started the cascade of problems if it is complex, hopefully it is simple and the crash cause is at the fault address itself).

It did at least show that CEGUI launched, so it did get partly in.

If I had another DVI-VGA adapter I could test dual-screen...

But yes, BSer should probably just remote debug into it if you let him.
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Sonic
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« Reply #5 on: October 16, 2008, 07:59:27 PM »

I'm not home either right now, but CmptrWz suggested to me about removing one of my audio devices and see if that fixes the issue. I have both a USB Headset and an X-Fi card in my computer running at the time of the crashes.

I've giving BS-er a dmp file from Vista's Task Manager of MAD when it crashed, but apparently he can't read it. Might be due to me running 64bit and him 32bit. But if BS-er can setup a remote debug, I'm more than happy to let him watch the game's code run.
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OvermindDL1
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« Reply #6 on: October 17, 2008, 01:01:42 AM »

I have four audio devices installed, no ill effects here.
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Sonic
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« Reply #7 on: October 17, 2008, 03:11:03 AM »

Well, I took out my headset so I only had one audio device, same thing.
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