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Author Topic: BZ2 DLL Scriptor  (Read 2934 times)
bigbadbogie
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« Reply #15 on: October 11, 2008, 04:43:12 PM »

Forgotten Enemies. How I wish I had been born 5 years earlier and been in time to help make it.
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« Reply #16 on: October 11, 2008, 04:53:12 PM »

i wish RD would hurry up and FINISH THE 1.3PB4A VERSION! i cant wait till its done but last time i played FE on all revs i kept getting a bunch of AVs but on RDs 1.3pb3 version iv got none
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bigbadbogie
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« Reply #17 on: October 11, 2008, 07:45:11 PM »

He can't finish it without the BZS scripts.
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« Reply #18 on: October 13, 2008, 11:21:15 AM »

I have the FE mission scripts, but as stated they probably aren't the final.  Unfortunately some changes to bz2 broke two missions "Cloak of Deception" and another mission are broken which is known.  This is not due to the FE 1.3 patch.  This is purely due to the 1.3 patch.  It worked in pb1, but a change before pb2 broke the scripts.
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bigbadbogie
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« Reply #19 on: November 21, 2008, 11:54:21 PM »

I don't wish to sound impatient or demanding, but have you considered this at all? It's just that I am really hanging out for FE pb4a and a dll reverse-compiler would enable its completion.
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« Reply #20 on: November 22, 2008, 08:45:02 PM »

I'll jump into it and get a start.  I can't promise how fast it will go, but I'll keep the BZ2 community posted, and will make the source code available as I go.
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bigbadbogie
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« Reply #21 on: November 22, 2008, 11:16:21 PM »

Really? Wow... thanks a bunch mate.  Smiley
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« Reply #22 on: November 24, 2008, 01:49:34 PM »

Don't thank me yet Smiley.  I will likely give you a mundane homework assignment or two to help speed it along.  It should'nt be too bad though.
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bigbadbogie
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« Reply #23 on: November 24, 2008, 04:16:21 PM »

I'm happy to help, but I know nothing about programming.

My skills are in scripting (with your scriptor) and modelling.
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« Reply #24 on: November 24, 2008, 05:26:32 PM »

This should be quite easy, no programming required.  The Text below in teletype format is the code that you need to modify.  basically you must edit each line so that there are exactly 4 operand type specifiers.   Add a type BLANK enough times to result in 4 operand type specifiers.  For example:

the line:
         OPDATA ( 60, "AddAmmo",        OBJECT, INTEGER),
is changed to
         OPDATA ( 60, "AddAmmo",        OBJECT, INTEGER, BLANK, BLANK),

and the line:
         OPDATA ( 40, "ChangeSide"      ),
is changed to
         OPDATA ( 40, "ChangeSide"      BLANK, BLANK, BLANK, BLANK),


The first 6 have been accounted for.  Take a shot at it in your favorite editor, and post it in a message much like I did, in Teletype format.  here's the text that needs the work.  To copy the text, do a quote on my post, and Ctrl-C copy it from the white box, in order to preserve the tabs.

         OPDATA ( 60, "AddAmmo",        OBJECT, INTEGER, BLANK, BLANK),
         OPDATA ( 59, "AddHealth",      OBJECT, INTEGER, BLANK, BLANK),
         OPDATA ( 95, "AddScrap",       INTEGER, INTEGER, BLANK, BLANK),
         OPDATA (  8, "Add",            VARIABLE, INTEGER, OPTIONAL_VARIABLE, BLANK),
         OPDATA (117, "AddToPos",       INTEGER, INTEGER, INTEGER, POSITION),
         OPDATA ( 49, "AllLookAt",      INTEGER, OBJECT, INTEGER, BLANK),
         OPDATA ( 69, "Ally",           INTEGER, INTEGER),
         OPDATA (  4, "Attack",         OBJECT, OBJECT, INTEGER),
         OPDATA ( 32, "Audio",          STRING, OPTIONAL_VARIABLE),
         OPDATA ( 33, "BeaconOn",       OBJECT),
         OPDATA ( 34, "BeaconOff",      OBJECT),
         OPDATA ( 26, "Build",          OBJECT, STRING, INTEGER, OPTIONAL_VARIABLE),
         OPDATA ( 89, "CamObject",      OBJECT, POSITION, OBJECT, INTEGER),
         OPDATA ( 92, "CamPos",         OBJECT, POSITION, POSITION, INTEGER),
         OPDATA ( 90, "CamPath",        STRING, INTEGER, INTEGER, OBJECT),
         OPDATA ( 91, "CamPathDir",     STRING, INTEGER, INTEGER, INTEGER_OR_BOOLEAN),
         OPDATA ( 40, "ChangeSide"      ),
         OPDATA (  5, "Clear"           ),
         OPDATA (101, "ClearTeamColor", INTEGER),
         OPDATA ( 84, "ConsoleResult"   ),
         OPDATA ( 77, "ConsoleWord",    STRING, OPTIONAL_VARIABLE),
         OPDATA (  1, "Create",         OBJECT, STRING, INTEGER, POSITION),
         OPDATA ( 25, "Createp",        OBJECT, STRING, INTEGER, STRING),
         OPDATA ( 28, "Defend",         OBJECT, OBJECT, INTEGER),
         OPDATA (  6, "Display",        TEXT, COLOR, OPTIONAL_VARIABLE, OPTIONAL_VARIABLE),
         OPDATA ( 21, "DistObject",     OBJECT, OBJECT, OPTIONAL_VARIABLE),
         OPDATA ( 22, "DistPath",       OBJECT, STRING, OPTIONAL_VARIABLE),
         OPDATA ( 47, "DropOff",        OBJECT, STRING, INTEGER, OPTIONAL_VARIABLE),
         OPDATA ( 81, "EjectPilot",     OBJECT),
         OPDATA (114, "EvalPos",        POSITION, INTEGER, OPTIONAL_VARIABLE),
         OPDATA (116, "Fade",           INTEGER, INTEGER, INTEGER),
         OPDATA ( 18, "Fail",           INTEGER, STRING),
         OPDATA (  3, "Follow",         OBJECT, OBJECT, INTEGER),
         OPDATA (105, "GetAlt",         POSITION, OPTIONAL_POSITION),
         OPDATA (127, "GetByIndex",     OBJECT, OBJECT, VARIABLE),
         OPDATA ( 41, "GetByLabel",     OBJECT, STRING, OPTIONAL_VARIABLE),
         OPDATA (  7, "GetByTS",        OBJECT, INTEGER, INTEGER),
         OPDATA ( 14, "GetCommand",     OBJECT, OPTIONAL_VARIABLE),
         OPDATA (111, "GetCompForce",   OPTIONAL_VARIABLE),
         OPDATA ( 55, "GetCurAmmo",     OBJECT, OPTIONAL_VARIABLE),
         OPDATA ( 53, "GetCurHealth",   OBJECT, OPTIONAL_VARIABLE),
         OPDATA ( 57, "GetMaxHealth",   OBJECT, OPTIONAL_VARIABLE),
         OPDATA ( 98, "GetMaxScrap",    INTEGER, OPTIONAL_VARIABLE),
         OPDATA (112, "GetMySide",      OPTIONAL_VARIABLE),
         OPDATA ( 45, "GetIn",          OBJECT, OBJECT, INTEGER),
         OPDATA (113, "GetMode",        OPTIONAL_VARIABLE),
         OPDATA (110, "GetMyForce",     OPTIONAL_VARIABLE),
         OPDATA ( 23, "GetPlayer",      OBJECT),
         OPDATA ( 50, "GetPos",         OBJECT, POSITION),
         OPDATA ( 97, "GetScrap",       INTEGER, OPTIONAL_VARIABLE),
         OPDATA (126, "GetRace",        OBJECT, OPTIONAL_VARIABLE),
         OPDATA (106, "GetTarget",      OBJECT, OBJECT),
         OPDATA ( 61, "GetTeam",        OBJECT, OPTIONAL_VARIABLE),
         OPDATA ( 99, "GetTime",        OPTIONAL_VARIABLE),
         OPDATA ( 72, "GetTimerTime",   OPTIONAL_VARIABLE),
         OPDATA ( 93, "GetTug",         OBJECT, OBJECT),
         OPDATA ( 80, "GiveWeapon",     OBJECT, STRING, OPTIONAL_BOOLEAN),
         OPDATA ( 85, "GlobalSpeed",    INTEGER),
         OPDATA ( 16, "GoTo",           OBJECT, STRING, INTEGER, OPTIONAL_VARIABLE),
         OPDATA (102, "GoToo",          OBJECT, OBJECT, INTEGER),
         OPDATA ( 94, "HasCargo",       OBJECT),
         OPDATA ( 51, "HasPilot",       OBJECT),
         OPDATA ( 52, "HealthPercent",  OBJECT, OPTIONAL_VARIABLE),
         OPDATA ( 82, "HopOut",         OBJECT),
         OPDATA (108, "HoppedOutOf",    OBJECT, OBJECT),
         OPDATA ( 12, "IfEQ",           INTEGER_OR_BOOLEAN, LOCATION),
         OPDATA ( 11, "IfGT",           INTEGER, LOCATION),
         OPDATA ( 10, "IfLT",           INTEGER, LOCATION),
         OPDATA ( 13, "IfNE",           INTEGER_OR_BOOLEAN, LOCATION),
         OPDATA (109, "IsAlly",         OBJECT, OBJECT),
         OPDATA ( 17, "IsAround",       OBJECT),
         OPDATA ( 78, "IsDeployed",     OBJECT),
         OPDATA ( 29, "IsODF",          OBJECT, STRING, OPTIONAL_VARIABLE),
         OPDATA (104, "IsPerson",       OBJECT),
         OPDATA ( 79, "IsSelected",     OBJECT),
         OPDATA ( 27, "JumpTo",         LOCATION),
         OPDATA (107, "KillPilot",      OBJECT),
         OPDATA ( 48, "LookAt",         OBJECT, OBJECT, INTEGER),
         OPDATA ( 43, "Mine",           OBJECT, STRING, INTEGER),
         OPDATA (115, "Mult",           VARIABLE, INTEGER, OPTIONAL_VARIABLE),
         OPDATA ( 35, "NearObject",     OBJECT, OBJECT),
         OPDATA ( 36, "NearVehicle",    OBJECT, OBJECT),
         OPDATA ( 37, "NearVehiclep",   OBJECT, STRING, INTEGER, OPTIONAL_VARIABLE),
         OPDATA ( 38, "NearBuilding",   OBJECT, OBJECT),
         OPDATA ( 39, "NearEnemy",      OBJECT, OBJECT),
         OPDATA (121, "OnDelObject",    DISABLE_OR_INTEGER, ROUTINE, OBJECT),
         OPDATA (120, "OnNewObject",    DISABLE_OR_INTEGER, ROUTINE, OBJECT),
         OPDATA ( 44, "Patrol",         OBJECT, STRING, INTEGER, OPTIONAL_VARIABLE),
         OPDATA ( 46, "Pickup",         OBJECT, OBJECT, INTEGER),
         OPDATA ( 64, "PlaceAt",        OBJECT, POSITION),
         OPDATA ( 63, "PlaceAtP",       OBJECT, STRING, OPTIONAL_VARIABLE),
         OPDATA (119, "PosAngle",       POSITION, VARIABLE, VARIABLE, POSITION),
         OPDATA ( 74, "Quake",          INTEGER),
         OPDATA ( 87, "RandJump",       LOCATION, OPTIONAL_LOCATION, OPTIONAL_LOCATION, OPTIONAL_LOCATION),
         OPDATA ( 86, "RandPos",        POSITION, POSITION, POSITION),
         OPDATA (118, "RandShift",      POSITION, INTEGER, INTEGER, POSITION),
         OPDATA (103, "Remove",         OBJECT),
         OPDATA (  9, "RunSpeed",       ROUTINE, INTEGER, BOOLEAN, OPTIONAL_BOOLEAN),
         OPDATA ( 42, "Service",        OBJECT, OBJECT, INTEGER),
         OPDATA ( 15, "Set",            VARIABLE, INTEGER),
         OPDATA (128, "SetByIndex",     OBJECT, VARIABLE, OBJECT),
         OPDATA ( 56, "SetCurAmmo",     OBJECT, INTEGER),
         OPDATA ( 54, "SetCurHealth",   OBJECT, INTEGER),
         OPDATA ( 88, "SetPos",         POSITION, INTEGER, INTEGER, INTEGER),
         OPDATA ( 58, "SetMaxHealth",   OBJECT, INTEGER),
         OPDATA ( 24, "SetGroup",       OBJECT, INTEGER),
         OPDATA ( 83, "SetName",        OBJECT, STRING, OPTIONAL_VARIABLE),
         OPDATA ( 68, "SetPlan",        STRING, INTEGER, OPTIONAL_VARIABLE),
         OPDATA ( 96, "SetScrap",       INTEGER, INTEGER),
         OPDATA (124, "SetSkill",       OBJECT, INTEGER),
         OPDATA ( 31, "SetStep",        ROUTINE, LOCATION),
         OPDATA ( 67, "SetPTeam",       OBJECT, INTEGER),
         OPDATA ( 62, "SetTeam",        OBJECT, INTEGER),
         OPDATA (125, "SetWeapon",      OBJECT, INTEGER),
         OPDATA ( 66, "ShotBy",         OBJECT, OBJECT),
         OPDATA (122, "StartSound",     STRING, OPTIONAL_VARIABLE),
         OPDATA ( 71, "StartTimer",     INTEGER, OPTIONAL_INTEGER, OPTIONAL_INTEGER),
         OPDATA ( 20, "Stop",           OBJECT, INTEGER),
         OPDATA (123, "StopSound",      VARIABLE),
         OPDATA ( 76, "StopQuake"       ),
         OPDATA ( 73, "StopTimer"       ),
         OPDATA ( 30, "StoreResult",    VARIABLE),
         OPDATA ( 19, "Succeed",        INTEGER, STRING),
         OPDATA (100, "TeamColor",      INTEGER, INTEGER, INTEGER, INTEGER),
         OPDATA ( 70, "UnAlly",         INTEGER, INTEGER),
         OPDATA ( 65, "UnitSpeed",      OBJECT, INTEGER, INTEGER, INTEGER),
         OPDATA ( 75, "UpdateQuake",    INTEGER),
         OPDATA (  2, "Wait",           INTEGER),
         // New with 1.2:
         OPDATA (129, "CamOf",          OBJECT, INTEGER, INTEGER, OPTIONAL_POSITION),
         OPDATA (130, "IsSameObject",   OBJECT, OBJECT),
         OPDATA (131, "IsPlayer",       OBJECT),
         OPDATA (132, "IFaceExec",      STRING),
         OPDATA (133, "IFaceActivate",  STRING),
         OPDATA (134, "IFaceDeactivate",STRING),
         OPDATA (135, "IFaceCommand",   STRING),
         OPDATA (136, "IFaceString",    STRING, STRING),
         OPDATA (137, "IFaceSetString", STRING, STRING),
         OPDATA (138, "IFaceGetString", STRING, STRING, INTEGER),
         OPDATA (139, "IFaceInt",       STRING, INTEGER),
         OPDATA (140, "IFaceSetInt",    STRING, INTEGER),
         OPDATA (141, "IFaceGetInt",    STRING, OPTIONAL_VARIABLE),
         OPDATA (142, "IFaceClearList", STRING),
         OPDATA (143, "IFaceAddText",   STRING, STRING),
         OPDATA (144, "IFaceGetSelect", STRING, STRING, INTEGER),
         OPDATA (145, "PlayMovie",      STRING),
         OPDATA (146, "IsFlying",       OBJECT),
         OPDATA (147, "Damage",         OBJECT, INTEGER),
         OPDATA (148, "IsInfo",         STRING, OPTIONAL_VARIABLE),
         OPDATA (149, "StartTimerUp",   INTEGER, OPTIONAL_INTEGER, OPTIONAL_INTEGER),
         OPDATA (150, "SetAsPlayer",    OBJECT),
         OPDATA (151, "SetUserTarget",  OBJECT),
         OPDATA (152, "GetUserTarget",  OBJECT),
         OPDATA (153, "PlaybackVehicle",STRING),
         OPDATA (154, "AddPilot",       OBJECT),
         OPDATA (155, "SpawnBirds",     INTEGER, STRING, INTEGER, STRING),
         OPDATA (156, "RemoveBirds"),
         OPDATA (157, "SetAnimation",   OBJECT, STRING, INTEGER),
         OPDATA (158, "StartAnimation", OBJECT),
         // New for community project
         OPDATA (159, "FreeCamera",     OPTIONAL_BOOLEAN),
         OPDATA (160, "FreeFinish",     OPTIONAL_BOOLEAN),
         OPDATA (161, "SetPortal",      OBJECT),
         OPDATA (162, "GetPortalDest",  OBJECT, OBJECT),
         OPDATA (163, "OnPortalDist",   DISABLE_OR_INTEGER, ROUTINE, OBJECT, INTEGER),
         OPDATA (164, "Teleport",       OBJECT, OBJECT, INTEGER),
         OPDATA (183, "SetPortalDest",  OBJECT, OBJECT),
         OPDATA (173, "Move",           OBJECT, VARIABLE, VARIABLE, OPTIONAL_POSITION),
         OPDATA (177, "SetAngle",       OBJECT, INTEGER),
         OPDATA (165, "IfLTV",          VARIABLE, LOCATION),
         OPDATA (166, "IfGTV",          VARIABLE, LOCATION),
         OPDATA (167, "IfEQV",          VARIABLE, LOCATION),
         OPDATA (168, "IfNEV",          VARIABLE, LOCATION),
         OPDATA (169, "Independence",   OBJECT, INTEGER),
         OPDATA (170, "NearObjectCount",OBJECT, VARIABLE, INTEGER, STRING),
         OPDATA (171, "AddV",           VARIABLE, VARIABLE, OPTIONAL_VARIABLE),
         OPDATA (172, "MultV",          VARIABLE, VARIABLE, OPTIONAL_VARIABLE),
         OPDATA (174, "SetTeamV",       OBJECT, OPTIONAL_VARIABLE),
         OPDATA (175, "Replace",        OBJECT, STRING, INTEGER_OR_BOOLEAN),
         OPDATA (176, "CameraCut",      INTEGER_OR_BOOLEAN),
         OPDATA (178, "UpdateQuakeV",   VARIABLE),
         OPDATA (179, "AddHealthV",     OBJECT, VARIABLE),
         OPDATA (180, "Divide",         VARIABLE, INTEGER, OPTIONAL_VARIABLE),
         OPDATA (181, "AngleObject",    OBJECT, OBJECT, OPTIONAL_VARIABLE),
         OPDATA (182, "PosMultAdd",      POSITION, POSITION, INTEGER, OPTIONAL_POSITION),
         OPDATA (184, "Retreat",        OBJECT, STRING, INTEGER),
         OPDATA (185, "SetMaxAmmo",     OBJECT, INTEGER),
         OPDATA (186, "Deploy",         OBJECT),
         OPDATA (187, "SetCurAmmoV",    OBJECT, VARIABLE),
         OPDATA (188, "SetCurHealthV",  OBJECT, VARIABLE),
         OPDATA (189, "GetEmptyGroup",  OPTIONAL_VARIABLE),
         OPDATA (190, "PreloadAudio",   STRING, OPTIONAL_VARIABLE),
         OPDATA (191, "IFaceSetIntV",   STRING, VARIABLE),
         OPDATA (192, "SetGroupV",      OBJECT, VARIABLE),
         OPDATA (193, "SetMaxHealthV",  OBJECT, VARIABLE),
         OPDATA (194, "SetMaxAmmoV",    OBJECT, VARIABLE),
         OPDATA (195, "HideTimer"    ),
         OPDATA (196, "AtTerminal",     OBJECT, OBJECT),
         OPDATA (197, "InBuilding",     OBJECT, OBJECT),
         OPDATA (198, "SetDisplayTime", INTEGER),
         OPDATA (199, "DisplayFile",    STRING, COLOR, OPTIONAL_VARIABLE, OPTIONAL_VARIABLE),
         OPDATA (200, "CreateV",         OBJECT, STRING, VARIABLE, POSITION),
         OPDATA (201, "CreatepV",        OBJECT, STRING, VARIABLE, STRING),
         OPDATA (202, "NearObjectCountV",OBJECT, VARIABLE, VARIABLE, STRING),
         OPDATA (203, "SetPlanV",        STRING, VARIABLE, OPTIONAL_VARIABLE),
         OPDATA (204, "SetScrapV",       VARIABLE, INTEGER),
         OPDATA (205, "AddScrapV",       VARIABLE, INTEGER),
         OPDATA (206, "GetScrapV",       VARIABLE, OPTIONAL_VARIABLE),
         OPDATA (207, "GetMaxScrapV",    VARIABLE, OPTIONAL_VARIABLE),
         OPDATA (208, "GetByTSV",        OBJECT, VARIABLE, INTEGER),
         OPDATA (209, "WaitV",           VARIABLE),
         OPDATA (210, "LeaveScrap",      OBJECT, BOOLEAN),
         OPDATA (211, "IfLE",            INTEGER, LOCATION),
         OPDATA (212, "IfGE",            INTEGER, LOCATION),
         OPDATA (213, "IfLEV",           VARIABLE, LOCATION),
         OPDATA (214, "IfGEV",           VARIABLE, LOCATION),
         // New with BZ 1.3 but will work in 1.2:
         OPDATA (215, "OnKilled",  DISABLE_OR_INTEGER, ROUTINE, OBJECT, OPTIONAL_OBJECT),
         OPDATA (216, "OnSniped",  DISABLE_OR_INTEGER, ROUTINE, OBJECT, OPTIONAL_OBJECT),
         OPDATA (217, "DllHandleDeath"      ),
         // New for BZ 1.3:
         OPDATA (218, "IsOneThree"      ),
         OPDATA (219, "ConsoleCommand",  STRING, OPTIONAL_VARIABLE, OPTIONAL_VARIABLE, OPTIONAL_VARIABLE),
         OPDATA (220, "IsWithinODF",      OBJECT, STRING, INTEGER, OPTIONAL_BOOLEAN),
         OPDATA (221, "DoesODFExist",    STRING, OPTIONAL_VARIABLE),
         OPDATA (222, "IsWeaponODF",     OBJECT, STRING, INTEGER),
         // Will work in 1.2:
         OPDATA (223, "Halt"      ),
         OPDATA (224, "Swap",            OBJECT, OBJECT, BOOLEAN),
« Last Edit: November 24, 2008, 05:32:27 PM by BS-er » Logged
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« Reply #25 on: November 24, 2008, 08:00:57 PM »

The tool is just about done!  Once I get that file from you it won't be long until I make it available Smiley.
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« Reply #26 on: November 25, 2008, 12:03:43 AM »

Done:

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

         OPDATA ( 60, "AddAmmo",        OBJECT, INTEGER, BLANK, BLANK),
         OPDATA ( 59, "AddHealth",      OBJECT, INTEGER, BLANK, BLANK),
         OPDATA ( 95, "AddScrap",       INTEGER, INTEGER, BLANK, BLANK),
         OPDATA (  8, "Add",            VARIABLE, INTEGER, OPTIONAL_VARIABLE, BLANK),
         OPDATA (117, "AddToPos",       INTEGER, INTEGER, INTEGER, POSITION),
         OPDATA ( 49, "AllLookAt",      INTEGER, OBJECT, INTEGER, BLANK),
         OPDATA ( 69, "Ally",           INTEGER, INTEGER, BLANK, BLANK),
         OPDATA (  4, "Attack",         OBJECT, OBJECT, INTEGER, BLANK),
         OPDATA ( 32, "Audio",          STRING, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA ( 33, "BeaconOn",       OBJECT, BLANK, BLANK, BLANK),
         OPDATA ( 34, "BeaconOff",      OBJECT, BLANK, BLANK, BLANK),
         OPDATA ( 26, "Build",          OBJECT, STRING, INTEGER, OPTIONAL_VARIABLE),
         OPDATA ( 89, "CamObject",      OBJECT, POSITION, OBJECT, INTEGER),
         OPDATA ( 92, "CamPos",         OBJECT, POSITION, POSITION, INTEGER),
         OPDATA ( 90, "CamPath",        STRING, INTEGER, INTEGER, OBJECT),
         OPDATA ( 91, "CamPathDir",     STRING, INTEGER, INTEGER, INTEGER_OR_BOOLEAN),
         OPDATA ( 40, "ChangeSide"      BLANK, BLANK, BLANK, BLANK),
         OPDATA (  5, "Clear"          BLANK, BLANK, BLANK, BLANK ),
         OPDATA (101, "ClearTeamColor", INTEGER, BLANK, BLANK, BLANK),
         OPDATA ( 84, "ConsoleResult"   BLANK, BLANK, BLANK, BLANK),
         OPDATA ( 77, "ConsoleWord",    STRING, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA (  1, "Create",         OBJECT, STRING, INTEGER, POSITION),
         OPDATA ( 25, "Createp",        OBJECT, STRING, INTEGER, STRING),
         OPDATA ( 28, "Defend",         OBJECT, OBJECT, INTEGER, BLANK),
         OPDATA (  6, "Display",        TEXT, COLOR, OPTIONAL_VARIABLE, OPTIONAL_VARIABLE),
         OPDATA ( 21, "DistObject",     OBJECT, OBJECT, OPTIONAL_VARIABLE, BLANK),
         OPDATA ( 22, "DistPath",       OBJECT, STRING, OPTIONAL_VARIABLE, BLANK),
         OPDATA ( 47, "DropOff",        OBJECT, STRING, INTEGER, OPTIONAL_VARIABLE),
         OPDATA ( 81, "EjectPilot",     OBJECT, BLANK, BLANK, BLANK),
         OPDATA (114, "EvalPos",        POSITION, INTEGER, OPTIONAL_VARIABLE, BLANK),
         OPDATA (116, "Fade",           INTEGER, INTEGER, INTEGER, BLANK),
         OPDATA ( 18, "Fail",           INTEGER, STRING, BLANK, BLANK),
         OPDATA (  3, "Follow",         OBJECT, OBJECT, INTEGER, BLANK),
         OPDATA (105, "GetAlt",         POSITION, OPTIONAL_POSITION, BLANK, BLANK),
         OPDATA (127, "GetByIndex",     OBJECT, OBJECT, VARIABLE, BLANK),
         OPDATA ( 41, "GetByLabel",     OBJECT, STRING, OPTIONAL_VARIABLE, BLANK),
         OPDATA (  7, "GetByTS",        OBJECT, INTEGER, INTEGER, BLANK),
         OPDATA ( 14, "GetCommand",     OBJECT, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA (111, "GetCompForce",   OPTIONAL_VARIABLE, BLANK, BLANK, BLANK),
         OPDATA ( 55, "GetCurAmmo",     OBJECT, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA ( 53, "GetCurHealth",   OBJECT, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA ( 57, "GetMaxHealth",   OBJECT, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA ( 98, "GetMaxScrap",    INTEGER, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA (112, "GetMySide",      OPTIONAL_VARIABLE, BLANK, BLANK, BLANK),
         OPDATA ( 45, "GetIn",          OBJECT, OBJECT, INTEGER, BLANK),
         OPDATA (113, "GetMode",        OPTIONAL_VARIABLE, BLANK, BLANK, BLANK),
         OPDATA (110, "GetMyForce",     OPTIONAL_VARIABLE, BLANK, BLANK, BLANK),
         OPDATA ( 23, "GetPlayer",      OBJECT, BLANK, BLANK, BLANK),
         OPDATA ( 50, "GetPos",         OBJECT, POSITION, BLANK, BLANK),
         OPDATA ( 97, "GetScrap",       INTEGER, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA (126, "GetRace",        OBJECT, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA (106, "GetTarget",      OBJECT, OBJECT, BLANK, BLANK),
         OPDATA ( 61, "GetTeam",        OBJECT, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA ( 99, "GetTime",        OPTIONAL_VARIABLE, BLANK, BLANK, BLANK),
         OPDATA ( 72, "GetTimerTime",   OPTIONAL_VARIABLE, BLANK, BLANK, BLANK),
         OPDATA ( 93, "GetTug",         OBJECT, OBJECT, BLANK, BLANK),
         OPDATA ( 80, "GiveWeapon",     OBJECT, STRING, OPTIONAL_BOOLEAN, BLANK),
         OPDATA ( 85, "GlobalSpeed",    INTEGER, BLANK, BLANK, BLANK),
         OPDATA ( 16, "GoTo",           OBJECT, STRING, INTEGER, OPTIONAL_VARIABLE),
         OPDATA (102, "GoToo",          OBJECT, OBJECT, INTEGER, BLANK),
         OPDATA ( 94, "HasCargo",       OBJECT, BLANK, BLANK, BLANK),
         OPDATA ( 51, "HasPilot",       OBJECT, BLANK, BLANK, BLANK),
         OPDATA ( 52, "HealthPercent",  OBJECT, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA ( 82, "HopOut",         OBJECT, BLANK, BLANK, BLANK),
         OPDATA (108, "HoppedOutOf",    OBJECT, OBJECT, BLANK, BLANK),
         OPDATA ( 12, "IfEQ",           INTEGER_OR_BOOLEAN, LOCATION, BLANK, BLANK),
         OPDATA ( 11, "IfGT",           INTEGER, LOCATION, BLANK, BLANK),
         OPDATA ( 10, "IfLT",           INTEGER, LOCATION, BLANK, BLANK),
         OPDATA ( 13, "IfNE",           INTEGER_OR_BOOLEAN, LOCATION, BLANK, BLANK),
         OPDATA (109, "IsAlly",         OBJECT, OBJECT, BLANK, BLANK),
         OPDATA ( 17, "IsAround",       OBJECT, BLANK, BLANK, BLANK),
         OPDATA ( 78, "IsDeployed",     OBJECT, BLANK, BLANK, BLANK),
         OPDATA ( 29, "IsODF",          OBJECT, STRING, OPTIONAL_VARIABLE, BLANK),
         OPDATA (104, "IsPerson",       OBJECT, BLANK, BLANK, BLANK),
         OPDATA ( 79, "IsSelected",     OBJECT, BLANK, BLANK, BLANK),
         OPDATA ( 27, "JumpTo",         LOCATION, BLANK, BLANK, BLANK),
         OPDATA (107, "KillPilot",      OBJECT, BLANK, BLANK, BLANK),
         OPDATA ( 48, "LookAt",         OBJECT, OBJECT, INTEGER, BLANK),
         OPDATA ( 43, "Mine",           OBJECT, STRING, INTEGER, BLANK),
         OPDATA (115, "Mult",           VARIABLE, INTEGER, OPTIONAL_VARIABLE, BLANK),
         OPDATA ( 35, "NearObject",     OBJECT, OBJECT, BLANK, BLANK),
         OPDATA ( 36, "NearVehicle",    OBJECT, OBJECT, BLANK, BLANK),
         OPDATA ( 37, "NearVehiclep",   OBJECT, STRING, INTEGER, OPTIONAL_VARIABLE),
         OPDATA ( 38, "NearBuilding",   OBJECT, OBJECT, BLANK, BLANK),
         OPDATA ( 39, "NearEnemy",      OBJECT, OBJECT, BLANK, BLANK),
         OPDATA (121, "OnDelObject",    DISABLE_OR_INTEGER, ROUTINE, OBJECT, BLANK),
         OPDATA (120, "OnNewObject",    DISABLE_OR_INTEGER, ROUTINE, OBJECT, BLANK),
         OPDATA ( 44, "Patrol",         OBJECT, STRING, INTEGER, OPTIONAL_VARIABLE),
         OPDATA ( 46, "Pickup",         OBJECT, OBJECT, INTEGER, BLANK),
         OPDATA ( 64, "PlaceAt",        OBJECT, POSITION, BLANK, BLANK),
         OPDATA ( 63, "PlaceAtP",       OBJECT, STRING, OPTIONAL_VARIABLE, BLANK),
         OPDATA (119, "PosAngle",       POSITION, VARIABLE, VARIABLE, POSITION),
         OPDATA ( 74, "Quake",          INTEGER, BLANK, BLANK, BLANK),
         OPDATA ( 87, "RandJump",       LOCATION, OPTIONAL_LOCATION, OPTIONAL_LOCATION, OPTIONAL_LOCATION),
         OPDATA ( 86, "RandPos",        POSITION, POSITION, POSITION, BLANK),
         OPDATA (118, "RandShift",      POSITION, INTEGER, INTEGER, POSITION),
         OPDATA (103, "Remove",         OBJECT, BLANK, BLANK, BLANK),
         OPDATA (  9, "RunSpeed",       ROUTINE, INTEGER, BOOLEAN, OPTIONAL_BOOLEAN),
         OPDATA ( 42, "Service",        OBJECT, OBJECT, INTEGER, BLANK),
         OPDATA ( 15, "Set",            VARIABLE, INTEGER, BLANK, BLANK),
         OPDATA (128, "SetByIndex",     OBJECT, VARIABLE, OBJECT, BLANK),
         OPDATA ( 56, "SetCurAmmo",     OBJECT, INTEGER, BLANK, BLANK),
         OPDATA ( 54, "SetCurHealth",   OBJECT, INTEGER, BLANK, BLANK),
         OPDATA ( 88, "SetPos",         POSITION, INTEGER, INTEGER, INTEGER),
         OPDATA ( 58, "SetMaxHealth",   OBJECT, INTEGER, BLANK, BLANK),
         OPDATA ( 24, "SetGroup",       OBJECT, INTEGER, BLANK, BLANK),
         OPDATA ( 83, "SetName",        OBJECT, STRING, OPTIONAL_VARIABLE, BLANK),
         OPDATA ( 68, "SetPlan",        STRING, INTEGER, OPTIONAL_VARIABLE, BLANK),
         OPDATA ( 96, "SetScrap",       INTEGER, INTEGER, BLANK, BLANK),
         OPDATA (124, "SetSkill",       OBJECT, INTEGER, BLANK, BLANK),
         OPDATA ( 31, "SetStep",        ROUTINE, LOCATION, BLANK, BLANK),
         OPDATA ( 67, "SetPTeam",       OBJECT, INTEGER, BLANK, BLANK),
         OPDATA ( 62, "SetTeam",        OBJECT, INTEGER, BLANK, BLANK),
         OPDATA (125, "SetWeapon",      OBJECT, INTEGER, BLANK, BLANK),
         OPDATA ( 66, "ShotBy",         OBJECT, OBJECT, BLANK, BLANK),
         OPDATA (122, "StartSound",     STRING, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA ( 71, "StartTimer",     INTEGER, OPTIONAL_INTEGER, OPTIONAL_INTEGER, BLANK),
         OPDATA ( 20, "Stop",           OBJECT, INTEGER, BLANK, BLANK),
         OPDATA (123, "StopSound",      VARIABLE, BLANK, BLANK, BLANK),
         OPDATA ( 76, "StopQuake"       BLANK, BLANK, BLANK, BLANK),
         OPDATA ( 73, "StopTimer"       BLANK, BLANK, BLANK, BLANK),
         OPDATA ( 30, "StoreResult",    VARIABLE, BLANK, BLANK, BLANK),
         OPDATA ( 19, "Succeed",        INTEGER, STRING, BLANK, BLANK),
         OPDATA (100, "TeamColor",      INTEGER, INTEGER, INTEGER, INTEGER),
         OPDATA ( 70, "UnAlly",         INTEGER, INTEGER, BLANK, BLANK),
         OPDATA ( 65, "UnitSpeed",      OBJECT, INTEGER, INTEGER, INTEGER),
         OPDATA ( 75, "UpdateQuake",    INTEGER, BLANK, BLANK, BLANK),
         OPDATA (  2, "Wait",           INTEGER, BLANK, BLANK, BLANK),
         // New with 1.2:
         OPDATA (129, "CamOf",          OBJECT, INTEGER, INTEGER, OPTIONAL_POSITION),
         OPDATA (130, "IsSameObject",   OBJECT, OBJECT, BLANK, BLANK),
         OPDATA (131, "IsPlayer",       OBJECT, BLANK, BLANK, BLANK),
         OPDATA (132, "IFaceExec",      STRING, BLANK, BLANK, BLANK),
         OPDATA (133, "IFaceActivate",  STRING, BLANK, BLANK, BLANK),
         OPDATA (134, "IFaceDeactivate",STRING, BLANK, BLANK, BLANK),
         OPDATA (135, "IFaceCommand",   STRING, BLANK, BLANK, BLANK),
         OPDATA (136, "IFaceString",    STRING, STRING, BLANK, BLANK),
         OPDATA (137, "IFaceSetString", STRING, STRING, BLANK, BLANK),
         OPDATA (138, "IFaceGetString", STRING, STRING, INTEGER, BLANK),
         OPDATA (139, "IFaceInt",       STRING, INTEGER, BLANK, BLANK),
         OPDATA (140, "IFaceSetInt",    STRING, INTEGER, BLANK, BLANK),
         OPDATA (141, "IFaceGetInt",    STRING, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA (142, "IFaceClearList", STRING, BLANK, BLANK, BLANK),
         OPDATA (143, "IFaceAddText",   STRING, STRING, BLANK, BLANK),
         OPDATA (144, "IFaceGetSelect", STRING, STRING, INTEGER, BLANK),
         OPDATA (145, "PlayMovie",      STRING, BLANK, BLANK, BLANK),
         OPDATA (146, "IsFlying",       OBJECT, BLANK, BLANK, BLANK),
         OPDATA (147, "Damage",         OBJECT, INTEGER, BLANK, BLANK),
         OPDATA (148, "IsInfo",         STRING, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA (149, "StartTimerUp",   INTEGER, OPTIONAL_INTEGER, OPTIONAL_INTEGER, BLANK),
         OPDATA (150, "SetAsPlayer",    OBJECT, BLANK, BLANK, BLANK),
         OPDATA (151, "SetUserTarget",  OBJECT, BLANK, BLANK, BLANK),
         OPDATA (152, "GetUserTarget",  OBJECT, BLANK, BLANK, BLANK),
         OPDATA (153, "PlaybackVehicle",STRING, BLANK, BLANK, BLANK),
         OPDATA (154, "AddPilot",       OBJECT, BLANK, BLANK, BLANK),
         OPDATA (155, "SpawnBirds",     INTEGER, STRING, INTEGER, STRING),
         OPDATA (156, "RemoveBirds"BLANK, BLANK, BLANK, BLANK),
         OPDATA (157, "SetAnimation",   OBJECT, STRING, INTEGER, BLANK),
         OPDATA (158, "StartAnimation", OBJECT, BLANK, BLANK, BLANK),
         // New for community project
         OPDATA (159, "FreeCamera",     OPTIONAL_BOOLEAN, BLANK, BLANK, BLANK),
         OPDATA (160, "FreeFinish",     OPTIONAL_BOOLEAN, BLANK, BLANK, BLANK),
         OPDATA (161, "SetPortal",      OBJECT, BLANK, BLANK, BLANK),
         OPDATA (162, "GetPortalDest",  OBJECT, OBJECT, BLANK, BLANK),
         OPDATA (163, "OnPortalDist",   DISABLE_OR_INTEGER, ROUTINE, OBJECT, INTEGER),
         OPDATA (164, "Teleport",       OBJECT, OBJECT, INTEGER, BLANK),
         OPDATA (183, "SetPortalDest",  OBJECT, OBJECT, BLANK, BLANK),
         OPDATA (173, "Move",           OBJECT, VARIABLE, VARIABLE, OPTIONAL_POSITION),
         OPDATA (177, "SetAngle",       OBJECT, INTEGER, BLANK, BLANK),
         OPDATA (165, "IfLTV",          VARIABLE, LOCATION, BLANK, BLANK),
         OPDATA (166, "IfGTV",          VARIABLE, LOCATION, BLANK, BLANK),
         OPDATA (167, "IfEQV",          VARIABLE, LOCATION, BLANK, BLANK),
         OPDATA (168, "IfNEV",          VARIABLE, LOCATION, BLANK, BLANK),
         OPDATA (169, "Independence",   OBJECT, INTEGER, BLANK, BLANK),
         OPDATA (170, "NearObjectCount",OBJECT, VARIABLE, INTEGER, STRING),
         OPDATA (171, "AddV",           VARIABLE, VARIABLE, OPTIONAL_VARIABLE, BLANK),
         OPDATA (172, "MultV",          VARIABLE, VARIABLE, OPTIONAL_VARIABLE, BLANK),
         OPDATA (174, "SetTeamV",       OBJECT, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA (175, "Replace",        OBJECT, STRING, INTEGER_OR_BOOLEAN, BLANK),
         OPDATA (176, "CameraCut",      INTEGER_OR_BOOLEAN, BLANK, BLANK, BLANK),
         OPDATA (178, "UpdateQuakeV",   VARIABLE, BLANK, BLANK, BLANK),
         OPDATA (179, "AddHealthV",     OBJECT, VARIABLE, BLANK, BLANK),
         OPDATA (180, "Divide",         VARIABLE, INTEGER, OPTIONAL_VARIABLE, BLANK),
         OPDATA (181, "AngleObject",    OBJECT, OBJECT, OPTIONAL_VARIABLE, BLANK),
         OPDATA (182, "PosMultAdd",      POSITION, POSITION, INTEGER, OPTIONAL_POSITION),
         OPDATA (184, "Retreat",        OBJECT, STRING, INTEGER, BLANK),
         OPDATA (185, "SetMaxAmmo",     OBJECT, INTEGER, BLANK, BLANK),
         OPDATA (186, "Deploy",         OBJECT, BLANK, BLANK, BLANK),
         OPDATA (187, "SetCurAmmoV",    OBJECT, VARIABLE, BLANK, BLANK),
         OPDATA (188, "SetCurHealthV",  OBJECT, VARIABLE, BLANK, BLANK),
         OPDATA (189, "GetEmptyGroup",  OPTIONAL_VARIABLE, BLANK, BLANK, BLANK),
         OPDATA (190, "PreloadAudio",   STRING, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA (191, "IFaceSetIntV",   STRING, VARIABLE, BLANK, BLANK),
         OPDATA (192, "SetGroupV",      OBJECT, VARIABLE, BLANK, BLANK),
         OPDATA (193, "SetMaxHealthV",  OBJECT, VARIABLE, BLANK, BLANK),
         OPDATA (194, "SetMaxAmmoV",    OBJECT, VARIABLE, BLANK, BLANK),
         OPDATA (195, "HideTimer"    BLANK, BLANK, BLANK, BLANK),
         OPDATA (196, "AtTerminal",     OBJECT, OBJECT, BLANK, BLANK),
         OPDATA (197, "InBuilding",     OBJECT, OBJECT, BLANK, BLANK),
         OPDATA (198, "SetDisplayTime", INTEGER, BLANK, BLANK, BLANK),
         OPDATA (199, "DisplayFile",    STRING, COLOR, OPTIONAL_VARIABLE, OPTIONAL_VARIABLE),
         OPDATA (200, "CreateV",         OBJECT, STRING, VARIABLE, POSITION),
         OPDATA (201, "CreatepV",        OBJECT, STRING, VARIABLE, STRING),
         OPDATA (202, "NearObjectCountV",OBJECT, VARIABLE, VARIABLE, STRING),
         OPDATA (203, "SetPlanV",        STRING, VARIABLE, OPTIONAL_VARIABLE, BLANK),
         OPDATA (204, "SetScrapV",       VARIABLE, INTEGER, BLANK, BLANK),
         OPDATA (205, "AddScrapV",       VARIABLE, INTEGER, BLANK, BLANK),
         OPDATA (206, "GetScrapV",       VARIABLE, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA (207, "GetMaxScrapV",    VARIABLE, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA (208, "GetByTSV",        OBJECT, VARIABLE, INTEGER, BLANK),
         OPDATA (209, "WaitV",           VARIABLE, BLANK, BLANK, BLANK),
         OPDATA (210, "LeaveScrap",      OBJECT, BOOLEAN, BLANK, BLANK),
         OPDATA (211, "IfLE",            INTEGER, LOCATION, BLANK, BLANK),
         OPDATA (212, "IfGE",            INTEGER, LOCATION, BLANK, BLANK),
         OPDATA (213, "IfLEV",           VARIABLE, LOCATION, BLANK, BLANK),
         OPDATA (214, "IfGEV",           VARIABLE, LOCATION, BLANK, BLANK),
         // New with BZ 1.3 but will work in 1.2:
         OPDATA (215, "OnKilled",  DISABLE_OR_INTEGER, ROUTINE, OBJECT, OPTIONAL_OBJECT),
         OPDATA (216, "OnSniped",  DISABLE_OR_INTEGER, ROUTINE, OBJECT, OPTIONAL_OBJECT),
         OPDATA (217, "DllHandleDeath"      BLANK, BLANK, BLANK, BLANK),
         // New for BZ 1.3:
         OPDATA (218, "IsOneThree"      BLANK, BLANK, BLANK, BLANK),
         OPDATA (219, "ConsoleCommand",  STRING, OPTIONAL_VARIABLE, OPTIONAL_VARIABLE, OPTIONAL_VARIABLE),
         OPDATA (220, "IsWithinODF",      OBJECT, STRING, INTEGER, OPTIONAL_BOOLEAN),
         OPDATA (221, "DoesODFExist",    STRING, OPTIONAL_VARIABLE, BLANK, BLANK),
         OPDATA (222, "IsWeaponODF",     OBJECT, STRING, INTEGER, BLANK),
         // Will work in 1.2:
         OPDATA (223, "Halt"      BLANK, BLANK, BLANK, BLANK),
         OPDATA (224, "Swap",            OBJECT, OBJECT, BOOLEAN, BLANK),


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Also, what does 'Swap' do? I never seen that one before as it is not in the operations list.
« Last Edit: November 25, 2008, 02:05:10 AM by bigbadbogie » Logged

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My mods:

Complete:
- QF1: Queens Filchers Mod
- Fleshstorm 2: The Harvest

Under development:
- QF2: Essence to a Theif
BS-er
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« Reply #27 on: November 25, 2008, 02:49:19 PM »

I'm fuzzy on the Swap operation.  Per the code it appears to swap two objects, putting them each at the location of the other.  However the DLL Scriptor won't recognize the Swap operation.  I'm not sure why.  So its of no real use.

The Reverse-Scriptor tool is done, and seems to work correctly.  It only processes FE DLLs, and any other DLLs generated with te Scriptor that was used for FE.  It won't reverse newer DLLs.  I could add such spport if really needed.

Grab it at: http://www.orderlymayhem.com/downloads/rev_scriptor.zip

Enjoy Smiley.  Let me know how it goes.
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« Reply #28 on: November 25, 2008, 04:04:20 PM »

SUCCESS!!!

I have converted all the FE dlls to .bzs files.

Thankyou so much BS-er. You may well have saved FE!!

I will send the word to Red Devil immediately!!
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- 1.3 Patch Tester

My mods:

Complete:
- QF1: Queens Filchers Mod
- Fleshstorm 2: The Harvest

Under development:
- QF2: Essence to a Theif
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