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Author Topic: The tedium of bug-fixing and monotonous coding chores  (Read 695 times)
BS-er
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« on: November 05, 2007, 07:32:56 PM »

Few indie game developer wannabes proudly announce that their sincere ambition is to go back and fix broken, clumsy and clunky aspects of their game after spending months just to get it working.  I suspect that its issues like these that eventually push prospective game developers and teams away from a project, even after it has made impressive progress.  I must admit that it's difficult to muster up the energy and desire to go on a bug-fixing sweep, or to wrestle with file I/O, networking and other comparatively drab chores.  After awhile it starts to seem like a second job, for which the boss is saying that you won't get paid for awhile, if ever.

When I start to feel that way I try to reflect on how far the project has come, and how awesome it wil eventually be.

Well, off to fix some bugs Undecided ...
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Lizard
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« Reply #1 on: November 08, 2007, 06:51:56 AM »

I think you are right it's what makes or breaks many indie projects it's a real test of commitment.


I think you just have to take the attitude that the sooner you get some of the more boring tasks out of the way the quicker you can get back to the good stuff, it's a pretty good incentive and at least you have something to look forward to at the end of it .


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JonathanS
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« Reply #2 on: December 11, 2007, 08:23:45 AM »

I agree with lizard. That's what I find hard with my projects, going back and fixing and doing the boring old fixes of things I've worked on. Takes Discipline to go back and work on something that can get down right irritating.
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JonathanS


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« Reply #3 on: December 15, 2007, 02:38:46 PM »

Ah, bug fixing is fun. Tongue
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