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BS-er's Development Blog
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We have entered the Linux!
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Topic: We have entered the Linux! (Read 709 times)
BS-er
Moderator of Mayhem
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Posts: 2150
We have entered the Linux!
«
on:
July 10, 2007, 09:40:02 AM »
Our newest team member, AcneVulgaris, has gotten our development branch working on the Linux platform! It feels good to break free of those chains tying us exclusively to Windows. We can expect to to do the same on the Macintosh platform in the future.
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Dx
Casual Support Developers
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Posts: 37
Re: We have entered the Linux!
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Reply #1 on:
January 05, 2008, 06:18:54 PM »
What does it take to switch a program from windows to linux?
I always wondered if Bz1 could run in linux.
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Commando
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Posts: 155
Re: We have entered the Linux!
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Reply #2 on:
January 05, 2008, 08:28:52 PM »
If bz1 uses direct 3d, it may need to have a new graphics engine. Basically converting the bz1 graphics code from Direct 3d to Open GL. The sound engine would need to be rewritten in another API too, probably Open AL is your best bet.
There would be a lot of reprogramming involved to get it working on Linux. Basically anything relying on Direct X would need to be rewritten.
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Dx
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Re: We have entered the Linux!
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Reply #3 on:
January 06, 2008, 10:31:54 AM »
Doesn't linux have a emulator to run windows progys?
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Lizard
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Re: We have entered the Linux!
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Reply #4 on:
January 06, 2008, 11:05:13 AM »
there's wine but that not quite the same as running the game on linux, I don't know if anyone has tested BZ1 with wine but it might be worth asking zero angel as I know he uses it to run BZ2 ( or has done in the past ) .
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